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| 文献清单:编辑精选文章 | MDPI Virtual Worlds |
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期刊名:Virtual Worlds
期刊主页:https://www.mdpi.com/journal/virtualworlds
本专题汇集了发表于Virtual Worlds的编辑精选文章,涵盖虚拟现实、增强现实、混合现实及扩展现实技术的多元应用。文章内容涉及教育体验设计(社会空间具身化学习、户外AR地理定位教学)、多感官交互增强(触觉反馈)、晕动症缓解(眼手协调任务、个体差异影响)、动态难度调节机制、专业领域应用(医学教育、建筑施工检查),以及技术开发(可穿戴触觉设备、开源多用户框架)等方面的研究。本专题精选文章共同勾勒出虚拟世界技术在交互沉浸感提升、用户体验优化及跨领域应用拓展方面的前沿图景。
1. Interaction Design Strategies for Socio-Spatial Embodiment in Virtual World Learning
虚拟世界学习中社会空间具身化的交互设计策略
https://www.mdpi.com/2813-2084/4/3/30
Ebrahimi, A.; Ramaprasad, H. Interaction Design Strategies for Socio-Spatial Embodiment in Virtual World Learning.Virtual Worlds2025,4, 30.
2. Integrating Augmented Reality and Geolocation for Outdoor Interactive Educational Experiences
融合增强现实与地理定位的户外互动式教育体验
https://www.mdpi.com/2813-2084/4/2/18
Mourelatos, C.; Vrigkas, M. Integrating Augmented Reality and Geolocation for Outdoor Interactive Educational Experiences.Virtual Worlds2025,4, 18.
3. Enhancing Presence, Immersion, and Interaction in Multisensory Experiences Through Touch and Haptic Feedback
通过触觉和触觉反馈增强多感官体验中的临场感、沉浸感和交互性
https://www.mdpi.com/2813-2084/4/1/3
Gao, Y.; Spence, C. Enhancing Presence, Immersion, and Interaction in Multisensory Experiences Through Touch and Haptic Feedback.Virtual Worlds2025,4, 3.
4. Virtual Versus Reality: A Systematic Review of Real-World Built Environment Tasks Performed in CAVEs and a Framework for Performance and Experience Evaluation
虚拟与现实:CAVEs中真实世界建成环境任务的系统综述及性能与体验评估框架
https://www.mdpi.com/2813-2084/3/4/28
Pogmore, A.C.; Davies, R.J.; Cooke, N.J. Virtual Versus Reality: A Systematic Review of Real-World Built Environment Tasks Performed in CAVEs and a Framework for Performance and Experience Evaluation.Virtual Worlds2024,3, 536-571.
5. Mitigating Cybersickness in Virtual Reality: Impact of Eye–Hand Coordination Tasks, Immersion, and Gaming Skills
缓解虚拟现实中的晕动症:眼手协调任务、沉浸感和游戏技能的影响
https://www.mdpi.com/2813-2084/3/4/27
Papaefthymiou, S.; Giannakopoulos, A.; Roussos, P.; Kourtesis, P. Mitigating Cybersickness in Virtual Reality: Impact of Eye–Hand Coordination Tasks, Immersion, and Gaming Skills.Virtual Worlds2024,3, 506-535.
6. Development of a Modular Adjustable Wearable Haptic Device for XR Applications
面向XR应用的可调节模块化穿戴式触觉设备开发
https://www.mdpi.com/2813-2084/3/4/24
Najm, A.; Banakou, D.; Michael-Grigoriou, D. Development of a Modular Adjustable Wearable Haptic Device for XR Applications.Virtual Worlds2024,3, 436-458.
7. XR MUSE: An Open-Source Unity Framework for Extended Reality-Based Networked Multi-User Studies
XR MUSE:基于扩展现实的网络化多用户研究的开源Unity框架
https://www.mdpi.com/2813-2084/3/4/22
Picard, S.; Sun, N.; Botev, J. XR MUSE: An Open-Source Unity Framework for Extended Reality-Based Networked Multi-User Studies.Virtual Worlds2024,3, 404-417.
8. Advancing Medical Education Using Virtual and Augmented Reality in Low- and Middle-Income Countries: A Systematic and Critical Review
利用虚拟现实和增强现实推进中低收入国家医学教育:系统与批判性综述
https://www.mdpi.com/2813-2084/3/3/21
Li, X.; Elnagar, D.; Song, G.; Ghannam, R. Advancing Medical Education Using Virtual and Augmented Reality in Low- and Middle-Income Countries: A Systematic and Critical Review.Virtual Worlds2024,3, 384-403.
9. Mixed Reality in Building Construction Inspection and Monitoring: A Systematic Review
混合现实在建筑施工检查与监测中的应用:系统综述
https://www.mdpi.com/2813-2084/3/3/17
Anwar, R.M.I.; Azhar, S. Mixed Reality in Building Construction Inspection and Monitoring: A Systematic Review.Virtual Worlds2024,3, 319-332.
10. Exploring Dynamic Difficulty Adjustment Methods for Video Games
探索电子游戏动态难度调整方法
https://www.mdpi.com/2813-2084/3/2/12
Fisher, N.; Kulshreshth, A.K. Exploring Dynamic Difficulty Adjustment Methods for Video Games.Virtual Worlds2024,3, 230-255.
11. Cybersickness in Virtual Reality: The Role of Individual Differences, Its Effects on Cognitive Functions and Motor Skills, and Intensity Differences during and after Immersion
虚拟现实中的晕动症:个体差异的作用、对认知功能和运动技能的影响,以及沉浸期间和之后的强度差异
https://www.mdpi.com/2813-2084/3/1/4
Kourtesis, P.; Papadopoulou, A.; Roussos, P. Cybersickness in Virtual Reality: The Role of Individual Differences, Its Effects on Cognitive Functions and Motor Skills, and Intensity Differences during and after Immersion.Virtual Worlds2024,3, 62-93.
12. Evaluating the Effect of Outfit on Personality Perception in Virtual Characters
评估服装对虚拟角色人格感知的影响
https://www.mdpi.com/2813-2084/3/1/2
Cheng, Y.; Wang, Y. Evaluating the Effect of Outfit on Personality Perception in Virtual Characters.Virtual Worlds2024,3, 21-39.
期刊介绍
主编:Prof. Dr. Anton Nijholt
Virtual Worlds(ISSN: 2813-2084)创刊于2022年,是一个国际性的、跨学科的、同行评审的、开放获取期刊,专注于虚拟现实、增强现实和混合现实技术及其应用。Virtual Worlds主要发表常规的研究文章和综述。我们的目标是鼓励科学家尽可能详细地发表他们的实验和理论成果。
主题领域包括但不限于:虚拟现实、增强现实、混合现实;用于虚拟现实/增强现实/混合现实的系统、工具、技术及软件;虚拟现实/增强现实/混合现实在工业、制造业、医疗、医疗保健、教育、娱乐、公共空间等领域中的应用;人机交互、人与虚拟用户/代理的交互;多感官体验;人因学和心理学;虚拟现实的哲学、伦理和社会方面。
2025 CiteScore:7.6
Time to First Decision:17.4 Days
Acceptance to Publication:5.8 Days
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